Baldur's Gate 3 is one of the most highly acclaimed games of the year, marrying the best of video games with the comple…
Baldur's Gate 3 is one of the most highly acclaimed games of the year, marrying the best of video games with the complexity and nuance of a Dungeons and Dragons campaign. It's unashamedly a PC-centric title, with a dense interface and controls best suited for a computer keyboard so it's not totally clear how well the game will fare on PS5.
This isn't a big issue for playability as Baldur's Gate 3 is a strictly turn-based affair during combat, but I did find it somewhat cumbersome for traversal on PS5. For those players who would prefer the traditional PC keyboard and mouse setup on console, those controls haven't survived the porting process, which is a bit of a shame.
FSR 2's typical visual artifacts are in play here and Larian has suggested FSR 2 integration is planned for the PC release, so it makes the most sense as an upsampling solution on PS5. I believe the game is using FSR 2 to hit a 1440p output, upsampled from roughly a 960p internal resolution, which would correspond to FSR 2's quality mode. Again, there could be some dynamic resolution in effect, but if so it's not common.
It's also worth noting the screen-tearing here. Baldur's Gate 3 has some tearing in roughly the top 20 percent of the screen during typical gameplay when the frame-rate is dropping below 60fps, on the order of a few frames every second or so. It's a little annoying to be sure, but it does preserve a bit of input response at the expense of hurting image quality.
Performance mode up top, showing general play holding up well at 60fps, but struggling in the city of Baldur's Gate itself in Act Three. The bottom brace of shots show the 30fps quality mode. Performance in Act Three is much the same as performance mode, strongly indicating a CPU limitation.
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