The board game Cosmic Colonies has nice sci-fi artwork, but the theme doesn't really mesh with the game play, and it all just feels a little too familiar. Read keithlaw's review.
is a perfectly pleasant new game of asteroid colonization, with quick turns and mechanics you’ve probably seen before. Designer Scott Almes is best known for his “Tiny Epic” game series and other small-box games like, but went for a larger box and bigger scale in this game, which jumps on the current craze for games that use polyomino tiles and combines it with resource management and different role cards.
The game plays out over eight rounds, with each player taking two actions per round. The actions themselves are simple—you can either collect resources of one type from the board, or you can use resources you have to buy one of the five polyomino tiles on the central board, each of which covers four squares and has a specific cost of three resources. Players choose one of the four role cards in their hand and play them simultaneously, face-down.
Those polyomino tiles are limited to five in each round for a two- or three-player game, or 10 in each round in a four- or five-player game, so it’s quite easy to find yourself working up to buy a tile that someone else buys out from under you.
One major reason is that your moves don’t really build towards anything. You collect resources, buy a tile, and then collect resources again to buy the next tile with no real benefit from what you’ve done before. It’s not an engine-builder, and unlike most collect/build games, what you build doesn’t get you any further abilities or powers. It meant that the game’s theme, of building colonies on asteroids, doesn’t come through in the game play.
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