Deadlock's first major patch adds wall jumping and over a hundred balance changes

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Deadlock's first major patch adds wall jumping and over a hundred balance changes
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games.

downloading a 683MB patch. Wondering what might that patch might contain I looked in Steam's news feed for Deadlock, which is empty, and Steam's"Events and Announcements" forum for Deadlock, which is also empty.

Meanwhile, a new profile page has been added with a breakdown of recent match statistics as well as all-time stats, though some of those counters will be starting from zero—souls collected and healing—no matter how many hours you've managed to squeeze in during the Deadlock alpha so far. - The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades- Miscellaneous fixes to friends and party menus- Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.

- Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.

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