Bungie is making some big changes to Destiny 2, including its release structure and how expansions will play out.
Bungie announced big changes to Destiny 2 with the hope thatthey’ll help bring in new players and free up developers following massive layoffs in July.
Recommended Videos “We’ve loved creating annual Expansions and are especially proud of The Final Shape. But the truth is that they dominate almost all our development effort. We need to free ourselves up to explore and innovate with how we deliver Destiny 2 content so we can invest in areas of the game that will feel more impactful to players,” game director Tyson Green writes.
The first two expansions are called Codename: Apollo and Codename: Behemoth, respectively, and they’ll kick off the post-Light and Darkness saga, which ended with The Final Shape in June. The expansions will also be following a different format than any previous one, moving to a nonlinear structure that allows players to explore it in any order.
Besides these massive structure changes, Bungie is also working on making the Director UI easier to navigate for newer players and on a more varied challenge system so players at any skill level can check it out. The rewards are also getting reworked, with more ways to earn new rewards and more tiers for legendary weapons and gear. All of these are still in the works.
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