'I call it chaos at scale': For the first anniversary of Baldur's Gate 3, we spoke exclusively to Swen Vincke about the past, present and future of Larian Studios

Singapore News News

'I call it chaos at scale': For the first anniversary of Baldur's Gate 3, we spoke exclusively to Swen Vincke about the past, present and future of Larian Studios
Singapore Latest News,Singapore Headlines
  • 📰 pcgamer
  • ⏱ Reading Time:
  • 87 sec. here
  • 3 min. at publisher
  • 📊 Quality Score:
  • News: 38%
  • Publisher: 67%

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer.

It's early July, almost a year since Larian launched Baldur's Gate 3—a year in which the studio has collected a vast number of awards and accolades for its monumental RPG—and the team has swapped the Forgotten Realms for the swelteringly hot Spanish city of Barcelona. Larian is here to discuss its next game behind closed doors. A couple of days ago, on July 8, it held a summit to talk about kicking off a new RPG."Lift off," as CEO Swen Vincke puts it.

"I call it chaos at scale," Vincke adds."We're a studio that gives a lot of freedom to developers. We encourage it, actually, bottom up, because it's unmanageable otherwise. Different people have to do their own thing. And then obviously, we have to manage the chaos that comes out of it, so that's a large part of the job.

While Larian's approach would likely terrify a lot of publishers and investors, there's no doubt that many of them would still like a piece of this pie. The industry is obsessed with the studio, and all eyes are on what it's planning next. In the year since launch, it has undeniably become one of the world's most influential developers. But Vincke attributes its series of big successes, from D:OS onwards, to its biggest failure: Ego Draconis.

As well as this reinvention came things like the complete dominance of digital distribution,"and there weren't 320,000 middlemen that were just taking cuts on everything", as well as the rise of Kickstarter and early access. This helped Larian fund D:OS1 and 2, and then actually make money out of them. Now, though, it's in a position where it doesn't need Kickstarter. Unsurprisingly, BG3 has filled its coffers.

Larian has been discussing BG3 for years, and working on it for a lot longer, so while Vincke and Smith still talk about it with enthusiasm and eagerly share anecdotes about its development, it's tinged with, if not exhaustion, then at least a readiness to be done with the game. BG3 was initially planned to be a one-shot. No expansions. No sequels. At least not from Larian. But there was a period when more Baldur's Gate was on the cards.

We have summarized this news so that you can read it quickly. If you are interested in the news, you can read the full text here. Read more:

pcgamer /  🏆 38. in UK

Singapore Latest News, Singapore Headlines

Similar News:You can also read news stories similar to this one that we have collected from other news sources.

Baldur's Gate 3 modder creates its most hellish spell yell: On-demand testicular torsionBaldur's Gate 3 modder creates its most hellish spell yell: On-demand testicular torsionOne of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times.
Read more »

Bear sex 'a watershed moment in game history', says Baldur's Gate 3 writerBear sex 'a watershed moment in game history', says Baldur's Gate 3 writerHarvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
Read more »

From Mediterranea Inferno to Baldur's Gate 3: the queer ecstasy of monster-lovingFrom Mediterranea Inferno to Baldur's Gate 3: the queer ecstasy of monster-lovingSharang is an NYC-based artist, game designer, and writer, specialising in games and interactive work. He has exhibited games at numerous art galleries, museums, and festivals, and has been on the faculty of Bard College, Fordham University, New York University, and Dartmouth.
Read more »

Baldur's Gate 3 director Swen Vincke says that all the awards actually started to obstruct development: 'It is surprisingly draining on the soul'Baldur's Gate 3 director Swen Vincke says that all the awards actually started to obstruct development: 'It is surprisingly draining on the soul'Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they're not screaming or hiding, there's a good chance you'll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection.
Read more »

Larian CEO Swen Vincke says there were only two other RPG series he was interested in working on if he couldn't get Baldur's Gate: Fallout and UltimaLarian CEO Swen Vincke says there were only two other RPG series he was interested in working on if he couldn't get Baldur's Gate: Fallout and UltimaAndy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
Read more »

DnD’s new virtual tabletop puts your Baldur’s Gate 3 characters into your Dungeon Master’s handsDnD’s new virtual tabletop puts your Baldur’s Gate 3 characters into your Dungeon Master’s handsDnD's taking your favourite Baldur's Gate 3 characters and putting them into the hands of your local (online) Dungeon Master.
Read more »



Render Time: 2025-08-27 22:23:15