'There are so many games I’ve worked on that were focused on destructive competitiveness or destructive cooperation, but the idea of being together in a positive way was a reminder that it’s a valid form of playing games together,' says programmer Moo Yu.
] mechanically, an action-adventure with three kids who are trying to save the world, and the thing I loved about that is, unlike other multi-player games, it was very round-based, very repetitive, all the joy was madeof the game with the people you were playing with. It was one of the few story games that I really enjoyed playing with other people and it was such a key part within my group of friends that we played it every year from when I was 13 until I moved out to the U.K.
When the characters experience their first taste of grown-up freedom, what kinds of conflict and enemies do they encounter that test their stamina and resilience? Are these a metaphor for the real difficulties of the human experience? There’s an element of that. We play around a lot with the fact that you’re not sure what’s real and what’s not real. With the enemies they beat, they turn back into an everyday object afterwards.
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