Meta Quest Pro review: the future right on your face | Digital Trends

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Meta Quest Pro review: the future right on your face | Digital Trends
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Meta's Quest Pro is a high-end VR headset that's meant for work, so I spent a week putting it through its paces to share what works and what doesn't.

Meta Quest Pro MSRP $1,500.00 Score Details DT Recommended Product “The Meta Quest Pro is a fascinating piece of technology that will delight early adopters.” Pros Cons The Meta Quest Pro is not your standard VR headset. In many way, it’s a new category of product, meant as a device to replace your laptop for work.

The size and aspect ratio can be adjusted by dragging a corner, just like a window on your traditional computer, but in my view within the headset, they appear enormous. The size of a window on a traditional monitor is limited by its physical dimensions. On the Quest Pro, you can fill your entire readable view with a single window, and you can have two more browser windows like this on either side.

My close-up vision is very good. As unintuitive as it was, I put on my glasses, which are shaped to bend light and help me see distant objects better. I was pleasantly surprised to find that the display was much sharper in the Quest Pro headset as soon as I put on my corrective lenses.It’s probably a side effect of the pancake lenses that bounce light around internally to allow a tight focus in a very narrow space, making the photons travel further.

The battery life isn’t a problem I’ve only been using the Quest Pro for about a week but I haven’t had any problems with the battery life. I can work for two or three hours, and when I take a break, I put the headset on the included dock to top it up while I have lunch or stretch my legs. Performance improvements Meta upgraded the processor and memory in its Quest Pro, so it should outperform its previous best, the Quest 2. The Qualcomm Snapdragon XR2+ is based on the same design as the XR2 chip, but Meta claims the Quest Pro has a 50% improvement in performance.

Productivity work usually isn’t as challenging as gaming, but a VR headset is constantly tracking head movement and recalculating the display, monitoring controller input as well as any external devices. Since the Quest Pro has eye, face, and hand-tracking, those tasks must be handled rapidly as well. Everything felt responsive throughout several days and many hours of use.

Figmin XR lets you create mixed-reality artwork within that environment instead of trying to develop it on a computer that lacks such abilities. This speeds up workflow tremendously. It’s like learning to swim; that’s best done in the water. If a web app doesn’t suffice or there isn’t one that fits your needs, you can connect your Quest Pro to a real computer and still take care of whatever you need to do while enjoying the giant screen space available in the headset.

It’s often easiest to view Twitter on my phone. Some apps are designed for a vertical screen, and if you have extra space at the sides, it’s often used for advertising. For apps and websites that work better on the big screen, I use my MacBook or Surface Book. What’s cool is the ability to take care of the same work, albeit at a slower pace with only the headset itself. With the Quest Pro’s excellent hand-tracking and dictation, you can get by without using a mouse, a keyboard, or even the included Quest Pro Touch Controllers. It would be very difficult to carry my two computers upstairs and set them up in an ergonomically correct position for work. By comparison, I can grab my Quest Pro and go anywhere in the house and be back at work in seconds.

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