Metaverse is the future concept we often get wrong. What if Metaverse is already here? We are already living digital lives that are not so different. - by ModernEremite enterthemetaverse metaverse
The following article is based on the author’s own views and predictions. The examples considering the future should be taken with a pinch of salt, if not the whole spoon.The city of the future is abundant with humans but scarce with humanity.
All four headed to the park to enjoy the stillness of nature and take a break from the city’s haste. David saw his friends’ avatars as if they were walking alongside him, while his friends saw the park as if they were with David. The distance was not the obstacle, nor was the fact they all spoke different languages.This evening was among the best as David finally got to meet his friends again after the last summer camp they met for the first time.
The Metaverse is not some isolated digital world we will live in or get lost in, forgetting about reality. It is possible though, but it will be just a small part of the Metaverse concept which is not so different from the games and apps we have today – the graphics will just switch to VR/AR, and here you have the “futuristic” metaverse.Metaverse is the evolution of the Internet we know today. That’s it.Metaverse is not something new.
You will be kinda right, but I will respond by saying it is almost the population of the US, and it was achieved within two years.As of Q1 2022, WeChat is said to haveWith the use of WeChat, you can talk with your friends - that’s obvious. But you can also book a table at your favorite restaurant, make an appointment at the doctor's, call a taxi, order shopping to be brought to your doorstep, send money to your friend, and far more.
The contrarian argument might be that people are not going to wear glasses or similar accessories all the time. Yet, aren’t we having our smartphones with us 24/7? How many of us claimed not to carry mobiles in pockets or bags all the time?” with a closed and separated digital space - hence the assumption there will be multiple "To clarify… I’m not talking about geopolitical fractures and divisions but the multiple niches and layers of the Internet.
Virtual classes and vast spaces open to exploration. Infinite possibilities of creative presentations on various topics, completely new ways of learning and understanding things on deeper levels and much more will change the way we educate children and adults. The inner need to express ourselves externally often happens via fashion and… it is not only a human thing.” a long-stemmed piece of grass in her ear was thought to be an anomaly. Things changed when other chimps began following the new “An interesting phenomenon has been spotted among users on platforms like VR Chat, where a lot of people spent a significant amount of time looking in the mirrors.
Throughout human history, we have had two major factors shaping cultures and societies, visuals and music. While we live in the abundance of visual and musical stimuli today, I’d risk stating that visuals prevail in pop culture and the Internet.If you are paying close attention to the crossroads between the world of Internet communities and cryptocurrencies, you’ll see that in the aftermath of visual NFTs hype, part of the interest went to the music industry.
Yeah, yeah… it was just using the hype to get some money and reputation. It might have been, but note we're in a bear market now. On the other hand, it proves a point as there was a demand. Whether the demand for music NFTs will come back with a huge splash, we don’t know, but music plays a crucial role in our lives.How much of your life is spent on entertainment?It is such a broad industry, with plentiful different niches finding their way to every aspect of our lives.
The Metaverse will bring even more options to enter the Great Online Game. Building our social status, reputation, wealth or even meeting new people and hanging out in the digital world will be just the enlargement of the life chessboard. The number of possible moves, tactics and available strategies will increase. Just as it has increased with the inception of the Internet.Imagine trying to build your social brand without the use of the Internet or limiting yourself just to the real world.
Additionally, it might bring decentralization benefits to games; but this can be hard to achieve as the vast majority of blockchain games and gaming ecosystems are centralized in some way.While trading for real-world money was a standard in World of Warcraft for a long time, it was not so established in the Diablo series. Additionally, the end-goal and game mechanics are different, but it’s just another reason why the marketplace wasn’t a good idea, to say the least.
Don’t get me wrong, we have a variety of games with micro-payments or pay-to-win mechanics. It’s not a bad thing if it’s something you wanted from the very beginning and players are aware of it. The incentive has to be established from the beginning not to confuse players and set the in-game economy. Otherwise, the potential player will be confused when rules and mechanics change. It is not confusion that leads to dedication.The Revolution – Non-Fungible Tokens
Non-Fungible Token standard, also known as NFT, is a technology that not only allows us to expand the accessibility of art and esthetics in a digital society but also gives us the possibility we didn’t have before to such an extent. It looks like it, but it doesn’t feel like it. It is not the original, and you know it deep down, just anyone you show your painting to. It’s not an issue if you are fine with having a copy and you do not brag about it being the same quality as the original – then things might get strange.The fact of having the original artwork is hard to value – It’s intangible. It’s emotional. It’s social.Well… those are the things we can grasp with our minds but not with our hands.
Various tickets, billboards, advertisements, loyalty cards, digital stickers or even posters you can use to decorate your house will bear the NFT tech inside.
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