The Wheel Of Time's New VFX Supervisor Explains How Major Channeling Change Was Fan-Driven

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The Wheel Of Time's New VFX Supervisor Explains How Major Channeling Change Was Fan-Driven
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The Wheel of Time VFX supervisor Andy Scrase details the new and improved look of channeling in the Prime Video show’s standout second season.

Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT The Wheel of Time season 2 was largely regarded as an improvement from the show’s first season, edging closer to the source material while also making satisfying changes. Led by showrunner Rafe Judkins, The Wheel of Time season 2 brings many moments from Robert Jordan’s second The Wheel of Time book, The Great Hunt, to life in glorious fashion.

Andy Scrase: Obviously, I was new to the show, so there were certain things that I wanted to bring to it. A lot of that was based off of recognizing the fan base and things that matter to them, so one of my main priorities was working on the channeling. address some of the things interested in, the colors we've introduced.

Andy Scrase: When I came onto the show, I thought it might be a good idea to speak with cast members who could channel. For our main channeling cast, I’d just speak to them about their feelings on channeling, and what they felt when they were channeling. I also asked them their own interpretation of their character. Not the fans’; just their own interpretation.

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