Video games talk too much | Digital Trends

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Video games talk too much | Digital Trends
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Games like Dying Light 2 and Horizon Forbidden West are overeager to talk a player's ear off.

Remember the days where the most dialogue you’d get in a video game was “the princess is in another castle?”

You talk too much Before Dying Light 2 released, developer Techland pulled out a staggering statistic: “350,000 words, 40,000 lines of dialogues — that’s the world we’ve built for you in Dying Light 2 Stay Human,” the studio tweeted. “To put these numbers into perspective: Anna Karenina also has 350,000 words.”— Dying Light January 19, 2022

Those criticisms were running through my head as I played Horizon Forbidden West. Unlike Dying Light 2, the narrative is a high point of the game. But the way story beats are delivered often left me exhausted. NPCs spend up to 30 minutes giving Aloy dry exposition about the world . Early on, a character asks Aloy if she’d like to hear his story, but even jokes that it’s a long one. He wasn’t lying.

Show, don’t tell Games like Horizon Forbidden West have a bit of an identity crisis. It’s clear that Sony and other AAA publishers like it pride themselves on releasing “cinematic” video games that reach the storytelling heights of film and TV. That industry focus on elevating the medium has seen a bigger emphasis on writing, which has been a net positive for the industry at large.

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