'Sekiro: Shadows Die Twice' is a game that teaches you how to overcome the odds and taste sweet victory. An easy mode would cheapen that experience.
That sense of accomplishment can be for anyone. Anyone can learn these systems. And we all travel the same path toward the finish line, at our own pace. There is no easy mode because it would rob us of that sense of accomplishment. There is no apple in the garden to tempt us from our noble path.
"It's worth saying, time and time again," Thier argues,"an easy mode does not have to change the core experience in any way, at all, period. Playing a version of that had an easy mode would, theoretically, be completely identical to playing now.
More to the point, the game will teach you and guide you along the way in a way that no other games really do. There's even decent tutorials this time around, and a guy who you can train with to your heart's content, improving your skills with no risk whatsoever.Not every game is going to appeal to everybody. Nor should they. Not everyone is going to loveMany will be intimidated by its daunting challenge and steep learning curve. That's fine, if misguided.
Dave writes:"I'd say to From fans: believe in yourself. Know that you can play the game you want to play, even if others are playing the game they want to play."Know that you can play the game you think is too daunting to play, because we're all in this together, because you will learn to overcome and triumph. Do not be afraid, young padawans. You can learn this game's rhythms, too. You would be surprised by what you can achieve.
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